Not only will you become more productive, but you will certainly write less of those avoidable bugs. The process of then documenting your own cheat-sheet will cement the knowledge and provide a quick reference review tool. Take the time to play with a language and try out all of its variances. One of the biggest bug hazards is not knowing how certain commands and functions work. This is mainly for anyone that is new to COS. The main reason for this is because I have a certain development methodology that either produces less bugs, catches them at a unit test level, or makes tracking them down much easier. It's not because I don't dislike them, I just don't need to use them. Does anyone NOT use a debugger? I can't remember the last time I did.
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